In today's world, Luma Arcade has become a topic of constant debate and reflection. Its relevance covers different areas of society, from politics to culture and technology. Over time, Luma Arcade has demonstrated its influence and its ability to generate significant changes in various areas. Opinions on this matter are varied and often polarized, which demonstrates the importance of addressing this issue objectively and with a multidisciplinary approach. In this article, we will explore the different facets of Luma Arcade and its impact today, analyzing its evolution over time and its projection into the future.
Company type | Private |
---|---|
Industry | Video games |
Founded | 2006 |
Headquarters | , |
Area served | Worldwide |
Luma Arcade was a video game developer with origins in South Africa. The company was founded in 2006 and is headquartered in San Francisco, with development offices in Johannesburg and a satellite office in Portland.
Luma Arcade was a developer of video games from 2006 to 2013. Initially a division of Luma Studios, a South African animation services provider, Luma Arcade was later spun out as an independent company with staff in San Francisco, Johannesburg, and Portland before being acquired in a private sale in 2013 to an undisclosed buyer.
Title | Year | Genre | Platform | Publisher |
---|---|---|---|---|
Bladeslinger | 2012 | Action Shooter | iOS, Android | Kerosene |
Racer | 2011 | Racing | Android | |
The Harvest | 2010 | Action RPG | Windows Phone 7, Microsoft Windows | Microsoft Games Studios |
REV | 2009 | Racing | Microsoft Windows, Mac | N/A |
Flipt" | 2009 | Puzzle Platformer | iOS | Instant Action |
Marble Blast Mobile | 2008 | Puzzle Platformer | iOS | Instant Action |
Mini #37 | 2007 | Racing | Microsoft Windows | N/A |