Hobby Games: The 100 Best

In today's world, Hobby Games: The 100 Best has gained unprecedented relevance. Since its emergence, Hobby Games: The 100 Best has significantly impacted various areas, such as technology, medicine, culture, and society in general. Its influence extends globally, transforming the way we interact, communicate and live our lives. In this article, we will explore the impact of Hobby Games: The 100 Best and how it has shaped the world we live in, as well as the future implications of its presence in our everyday reality.

Hobby Games: The 100 Best is a book about hobby games edited by James Lowder and published by Green Ronin Publishing.

Publication history

Shannon Appelcline stated that Green Ronin went "through a non-d20 expansion in this time period: James Lowder's '100 Best' series. There have been two entries so far: Hobby Games: The 100 Best (2007) and Family Games: The 100 Best (2010). Each included a hundred essays from industry notables describing the games that they liked best. The books have gotten some nice attention outside of the industry and are even being used as textbooks at the DigiPen Institute of Technology in Redmond, Washington.": 35 

Reception

Hobby Games: The 100 Best won the 2007 Origins Award for Non-Fiction Publication of the Year.

Hobby Games: The 100 Best won the 2008 Silver ENnie Awards for Best Regalia.

Reviews

References

  1. ^ Shannon Appelcline (2014). Designers & Dragons: The '00s. Evil Hat Productions. ISBN 978-1-61317-087-8.
  2. ^ "Origins Awards - Game Manufacturers Association". www.gama.org.
  3. ^ "2008 Noms and Winners". August 24, 2010. Archived from the original on November 2, 2013. Retrieved March 3, 2020.
  4. ^ "Pyramid: Pyramid Review: Hobby Games: The 100 Best".